Mitsubishi a6m2 Zero modeling - Part 2 E-mail
Written by Dzordz   
Tuesday, 10 April 2007
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Mitsubishi a6m2 Zero modeling - Part 2
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Next, we need to do a little more tidying up of the vertices…

 

 

 

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…and a little bit more…

 

 

 

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...and finally just a little bit more, so we can get a better look when we finally apply the Mesh Smooth modifier at the end of this tutorial.

 

 

 

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Now, let’s move our attention to the back of the airplane. Select the polygon at the back of the model and delete it.

 

 

 

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Select the rim edges of the just deleted polygon and Shift + Move the backwards. Don’t forget to scale them along the X axis from the top view.

 

 

 

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Create and attach the little tail wing in the same way we did earlier with the big one.

 

 

 

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Go back to the Edge select mode and elongate the back and a little bit more.

 

 

 

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Target weld couple of vertices to get a smaller number of segments in the back and create the polygons that are missing.

 

 

 

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Create the upper part of the tail and cut it down the middle with a Slice Plane.

 

 

 

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Select the polygon as in the picture (at the bottom of the upper tail we just created) and cut it the middle.

 

 

 

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