Creating CG nature E-mail
Written by Dzordz   
Sunday, 04 February 2007
Article Index
Creating CG nature
Page 2
Page 3
Page 4
In this tutorial I'm going to show you how to make terrain, trees and grass using Maya.


 

 


 

 

Image

 

 

 

 

Image

 

 

Start with poly plane. Use default settings, scale the plane.

 

 

Image

 

 

 

Then go to sculpt geometry tool.

 

 

Image

 

 

Deform the plane to get the form of terrain.

 

 

Image

 

 

Smooth the plane. I did twice (level 2 smoothing)

 

 

Image

 

 

Add detail to mesh

 

 

Image

 

 

 

Image

 

 

 

Image

 

 

Then go to UV selection mode.

 

 

Image

 

 

Grab all UV's and go to UV texture editor. Then do one Relax to UV's

 

 

Image

 

 

Now UV's match the mesh better.

 

 

Image

 

 

Assign lambert material to surface. Then go to 3D paint tool. And click assign/edit texture. Make 1024 texture map.

 

 

Image

 

 

Use flood paint button to paint whole surface in white.

 

 

Image

 

 

Then add black parts, on places where will be mountain top.

 

 

Image

 

 

Then assign another lambert shader to surface and paint areas where grass will be.

 

 

Image


 
< Prev   Next >