Making of a light bulb E-mail
Written by Dzordz   
Friday, 19 January 2007
Article Index
Making of a light bulb
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22) Chrome material

Diffuse: pure black

Reflect: 219 black

Refl glossiness: 0.7

Check Fresnel reflections, set FresnelIOR to 10

IOR: 2.97

 

 

 

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23) Use simple plane modeling to create background. . .

 

 

 

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24) For background plane create new material, put gradient ramp in diffuse slot and play with colors. This is my example . . .

 

 

 

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25) Place two Vray lights like shown below with both Mult. set to 4.5.

 

 

 

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26)Create plane for reflections above light balls.

 

 

 

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27)Right click on it and select properties.

Uncheck Visible to Camera, Receive Shadows and Cast Shadows.

 

 

 

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28) Make VRayLightMtl, check double sided and assign it to reflection plane.

 

 

 

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29) In render use this settings

 

 

 

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30) You can also use HDR for better reflections.

Create new VRayHDR in Material editor, Browse any HDR file and play with multiplier.

 

 

 

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31) Now open render and go to Vray : Enviroment.

Check  skylight and set it t 0.1.

Check reflection and copy VRayHDR to reflection slot, after that pick instance.

 

 

 

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32) Click render….

 

 

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