| Making of a light bulb |
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| Written by Dzordz | |||||
| Friday, 19 January 2007 | |||||
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12) Assign Lathe modifier and you will have object like this . . .
13) Create inner part on same way
14) Make little parts of wire with line and in rendering parameters check Enable in Renderer, and Enable in Viewport. Set radial thickness to small value.
15)With selected little wire part click on the Mirror button and check copy option from Clone Selection, move offset value until second part is on the right place, click Ok.
16) In left viewport create one more small part like in step 14-15.
17) When everything is on right place create light line like this
18) From dropping menu in create panel select dynamics object and pick spring object. Set height to approximate 80 and turns to 150 (you will change these values after next step)
19) With selected spring object add Path Deform modifier and after clicking pick path button, pick light line. In Path deform click on Gizmo and place spring object on right position. Now go to bottom of list and select spring(change height and turns when it looks like light line).
20) I am using Vray renderer . For creating glass material make new VRayMtl and use this settings: Diffuse : R 189, G 219, B 207 Reflect: 50 black Fog color: R 144, G 244, B 198 Check Fresnel Reflections, Affect shadows, Affect alpha
21) Black metal material Diffuse: pure black Reflect : 84 black Refl. glossiness : 095
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