House Project – Texturing E-mail
Written by Dzordz   
Wednesday, 10 January 2007
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House Project – Texturing
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Now, let’s start texturing. Open up the Material Editor and choose the first empty material slot. Name it Walls (name each of the materials we are going to create here, with the name of the corresponding polygon group). Add a Bitmap map into the Diffuse slot. Choose the “Masonry.Unit.Masonry.Brick.Norman.One-Third Running.jpg“ file from the folder 3ds max/maps/ArchMat. This and all other maps can be found in the archive that accompanies this tutorial.

 

 

 

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Note: Be sure to turn on the button that is designated on the picture for each material so you can see the material maps in view ports.

 

Apply the material to the Walls polygons. Select the Walls, and go to the menu Modifiers -> UV Coordinates -> UVW Map (that will add the UVW Mapping modifier to the modifier stack). In UVW Map modifier’s options, set the Mapping to Box and Length/Width/Height to 60 (you can of course use other settings, as long as they don’t make the map look too small or too big).

 

 

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You should get something like this:

 

 

 

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Next, create the material named Roof and for its Diffuse map use the “roof_texture.jpg“ from this tutorial archive. Apply the material to Roof1 and Roof2. Add the UVW Map modifier to Roof1 and use the same settings as for Walls.

 

 

 

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Now, add the UVW Map modifier to Roof2 with the same setting as before. As you can notice, the tiles are the right size, but are not aligned properly. To fix this, select Roof2, click on the + just left of UVW Mapping (in the modifier stack) and left click on the Gizmo.

 

 

 

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Rotate the gizmo 90 degrees (turn on Angle Snap to help you rotate) or until the tiles are aligned.

 

 

 

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Use the “door_texture.jpg” texture to create the Door material and apply it to the Door polygons. Add the UVW Map modifier. Leave the Mapping to Planar and scroll down to the Alignment option and select Y. Left click on the Fit button.

 

 

 

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Make the Windows material with “window_texture.jpg” and assign it to the windows. Add the UVW Map modifier. Set the Mapping to Planar and Alignment to Y. Then change the Length to 100 and Width to 80.

 

 

 

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Note: We set the length to twice the height of the windows and because of that we can easily raise or lower the shutters on the windows just by the Gizmo up or down.

 

 

 

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Now create the material for Frames (file “Woods & Plastics.Finish Carpentry.Wood.Red Birch.jpg”of the max ArchMat) and apply it. Use the UVW Map with the same settings as for Walls.

 

And, that’s it. The house if finished.

 

 

 

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