Creating an Axe Using Nurbs In Maya E-mail
Written by Dzordz   
Thursday, 04 January 2007
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Creating an Axe Using Nurbs In Maya
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Then select one isopram on the handle and go to edit nurbs/detach surfaces. This will split surface from selected isopram. Delete lower part.

 

 

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Create another curve, that will define profile of the handle.

 

 

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Then rebuild it, and set spans to some number (I used 20). Then move vertices away from axis.

 

 

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Then revolve that curve.

 

 

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You can also create some spikes on top.

 

 

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So that's it, you have nurbs axe.

 

 

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