Creating an Axe Using Nurbs In Maya E-mail
Written by Dzordz   
Thursday, 04 January 2007
Article Index
Creating an Axe Using Nurbs In Maya
Page 2
Page 3
 

Now select those three curves, and go to edit curves/offset curve. You must look at curves from orthographic view (use compass). Set mode to active view.

 

 

Image

 

 

Then select all curves and go to edit curves/cut curve. This will cut curves at their intersection points.

 

 

Image

 

 

Delete small parts.

 

 

Image

 

 

Create one curve to close inner surface of the blade. This curve should have same number of CV's as edge of a blade.

 

 

Image

 

 

Select inner curves and press SHIFT+Q. You will be in component mode, then grab CV's and move them.

 

 

Image

 

 

 

Then go to edit curves/rebuild curves option box and use this settings. If you have pair of curves with different number of spans (you can see that in attribute editor), specify number in rebuild options to get desired number of spans and cv's for curves.

 

 

Image

 

 

Select inner and outer curve like this.

 

 

Image

 

 

Go to surfaces/loft. This will create surface between two curves. Repeat this for all curves.

 

 

Image

 

 

Then select four inner curves.

 

 

Image

 

 

Go to surfaces/boundary. This will create surface between four curves.

 

 

Image

 

 

Duplicate surfaces across Z plane.

 

 

Image

 

 

 

Then create two more curves on the handle.

 

 

Image

 

 

 

Image

 

 

Go to surfaces/revolve option box. For axis choose Y.

 

 

Image

 



 
< Prev   Next >