Making a battleship in Maya E-mail
Written by Dzordz   
Tuesday, 24 October 2006
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Making a battleship in Maya
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Now create poly cube. Scale it, and deform it. Create two more. Refer to my poly modeling tutorials if you are not familiar with polys.

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Now, turrets. Create Nurbs cylinder and deform its shape. Just go to hull selection mode and scale top hulls.

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Then duplicate the top isopram (duplicate surface curves).

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Duplicate that new curve, scale, duplicate move… Select all three curves and loft them.

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Select the bottom one and make planar surface from it.

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Create the base of the gun from poly cube.

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Create nurbs cylinder and go to edit nurbs/rebuild surface Change U degree to 1.  This will make the surface hard in U direction. This will be gun.

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Then scale hulls, and add new ones using edit nurbs/insert isoprams

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Ship is starting to take shape.

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Now control tower. Create two curves, scale the top one a bit. Make sure that end cv’s  lie on the axis (in my case Z), to do this use X for grid snap.

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Then select two isoprams from surface and duplicate surface curves.

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Then select curves and surface and go to edit nurbs/project curve on surface. Change mode to surface normal.

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Then create vertical curve in the same way. Delete history on surface curves. Use selection mask to select just surface curves, delete history, then select source curves and delete them.

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Select vertical curve on surface and duplicate it. Notice how curve is moving along surface.

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