| Making a Lighter |
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| Written by Dzordz | ||||
| Tuesday, 24 October 2006 | ||||
Page 2 of 2 For a moment turn off shell modifier (click the little lamp right next to modifier on the modifier stack list of selected object.) And select edit poly modifier from the stack list.
Go to sub object mode, edit poly modifier and select edge like in picture. Click the loop command from edge rollout and you will automaticly select the whole edge of the upper edge.
Choose from rollout create shape command. Make a new shape. Remember its name. Go out from edge sub object level and select this new shape. (with the help select by name it will be easier to select the new shape if you remember its name.)
Add extrude and shell modifier. Under extrude values put 0.5cm and shell set same as on body of lighter. Inner amount 2mm.
With the help of Shift + F click , copy that object on Y axis to down (like in picture) With scale tool from main menu, scale this new object so that it is positioned inside body of lighter.
Time to add details inside lighters body. With help of line and fillet commands in vertex mode make two shapes like this.
To each seperately add a lathe modifier. Under lathe properties choose max, and number of segments put 24. Align their centers in middle of object. Open hierarchical panel and turn on affect pivot only, turn on center to object. To this once more for the other obect. When finished, go out of hierarchy panel. Now you can align these new objects in the middle of lighters body and only on Z axis that is on width of lighter.
X and Y positions of these two objects should be like in this picture.
Continue adding details. Make a chamfer cylinder and position it on the bottom of right object.
With the help of shift click, make a copy of this cylinder and on the new copied object shange length and width of cylinder so that you get a narrow tube for gas from the lighter.
Copu the top most object that we positioned just a little before and with shift click copy it by dragging it upwards on Y axis.
done by neutrino
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