Slicing effect using ramps in Maya E-mail
Written by Dzordz   
Monday, 21 August 2006
Article Index
Slicing effect using ramps in Maya
Page 2
Page 3
Page 4

The delete place3d texture2 and mmb drag from place3dtexture1 to projection2. I did this

so I don't have to use two projection objects for transparency and incandescence.

Image

 

Connect WorldInverseMatrix[0] to placementMatrix.

Image

 

Set the colors on ramp2 as shown:

Image

 

Move the colors on bottom. You shall have light blue between two blacks. Set position keys for all three

colors.

Image

 

At frame 50 move colors up and set keys.

Image

 

That's it

 

* You can map positions of ramp colors with 3d texture so the slicing line will be noisy.

 



 
< Prev   Next >