Slicing effect using ramps in Maya E-mail
Written by Dzordz   
Monday, 21 August 2006
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Slicing effect using ramps in Maya
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Then select ramp1 node. There are 3 colors, red, green and blue,

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Delete one color (square with the cross on the right) and set the remaining two to white and black.

*White is transparent and black is solid.

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In viewport you can see placement node. That's placement of your ramp.

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Scale it to fit the geometry. It's good to scale it little more than the geometry.

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If you render you can see that the objects are sliced, but there is little gradation.

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