A full set of speakers. E-mail
Written by Dzordz   
Thursday, 03 August 2006
Article Index
A full set of speakers.
"Second Page"
"Speakers"
"High toner"
"Materials"
"A little more materials"

Now that we got the basic model the next thing we are going to do is make materials wich will add reality to these speakers.

First thing is to make the background wich is the most important thing in foto realistic materials. Switch to top viewport and in it make a chamfer cilinder with parameters like in the picture and put it to 0, 0, 0,

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Now lets put in some lights. Place three omnis like shown.

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From the tools menu find Light Lister and set like in this pic.

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With this we got shadows and nice ones with blurred edges wich give away a feel of reality since it flows from different directions, you can improve this by changing colors of the side lights to something like yellow or blue.

Now go to perspective viewport and press ctrl + c to make a camera from any angle you want.

Select chamferCyl01 and press "m" on your keyboard. You will get the next window with the following options.

1.
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Assign material to sellection.

2. Button with the standard sign (here you change the type of material, we will use standard materials)

Now in Blinn Basic Parameters click the color box next to "Diffuse" and set parameters as in picture.

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On Specular Level set 120 units, Glossines 45 units and in rollout Shader Basic Parameters check the box next to 2-sided. In the field where it says 02 - default, type background. Now we got the background material, press shift + Q to render the scene (make sure you have selected the Camera01 window before rendering). Switch to the next slot with the materials and rename to boxes, click on the button next to Diffuse and you will get a dialog window with maps, click twice on the bit map and find ..\3dsMax8\maps\Wood\TUTASH.jpg (where 3dsmax8 is the place where you installed the program) Click the button "Go to parent (right from Assign Material to Selection) and set Specular Leven to 63 and Glossines to 33. Find rollout Maps and press the button none wich is behind the reflection label and you will get another window with maps, now select Raytrace and again click "Go to parent" button and set reflexion to 30. Now click the button next to diffuse to go into bitmap and find the rollout outpu on it and check the "enable color map" checkbox, when you got the color map on you should set the left point value of -0,459, like in pic.

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Now select the boxes (by holding the ctrl button while selecting) and click the Assign material to selection button.

Press shift + Q and you should get something like this.

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