| How to make a Roman Helmet |
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| Written by Dzordz | ||||||
| Monday, 03 July 2006 | ||||||
Page 4 of 4 10. Switch to left viewport and in the newly made object add "bend" modifier and set it as in the next picture (you can offcourse experiment with this a bit) ![]() 11. Modeling of the helmet is complete, what we need now is the "feathers" so go to your last object and add an "hair and fur modifier", switch to face subdivisions and select the upper faces and click update selection like in the last picture. ![]() 12. You can play around with materials to get the look you feel comfortable with. Happy modeling! :) |
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