Making of a Robot: Modeling E-mail
Written by Dzordz   
Wednesday, 31 May 2006
Article Index
Making of a Robot: Modeling
"Modeling the head"
"Modeling arms and legs"
 

 Now for the arms and legs.

1. We will do again some box modeling. Make a box similar to pic. 1, convert to polygons and go to sub vertex level 1 there you will find an option in the command panel called "slice plane" (you can rotate it as you wish) and do as shown in pic. 2 divideing the box into segments and than rotate 90 degrees and slice it verticaly to about 3 segments.

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2. Now shut down slice plane and svitch to sub vertex object level 1 and by moving vertices make something similar to show in picture.

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3. Now select edges from the begining and end and use the option chamfer with mesh smooth modifier to get something like this. Now center the arm into the cavity in the body of the robot.

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4. If the arm seems thin or small you can always scale it to fit. Now by rotating this while holding shift we will clone the object and select option copy in the tool box wich apears. Again edit vertex to get something similar to the picture.

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5. Concerning the fingers simple take a simply make a box where the hand should be, box should be 1x1x1 segments and make this part of similar size to the arm. Now with slice plane make as many parts as you want to have fingers.

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6. Now switch to level 4 sub object and find option bevel and pull out the fingers modeling them on the way to look decent.

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7. Use option mirror to make the other arm.

8. Legs are made exactly the same way as arms so just follow stepts 1-3

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9. For the foot just make a box and model it to look like a foot and perhaps smooth it a bit.

That is it for the modeling part, next lesson will be lights and animation than onto animating and last but not least materials.


 



 
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