Model a Rocket with particle trail
Written by Dzordz   
Sunday, 22 April 2007
In this tutorial I’m going to show you how to create rocket using nurbs, and then animate its movement using path curve. Also I’ll show how to make simple smoke trail.
 
Creating a spaceship fleet using particle instance
Written by Dzordz   
Sunday, 22 April 2007
Particles are one of greatest features in Maya. In this tutorial I’m going to show you how to use particle instancer to create fleet of spaceships flying across the planes. Also I’m going to show you how to use events to crash spaceship.
 
Rendering In Layers in Maya
Written by Dzordz   
Sunday, 22 April 2007
Render layers, is one very powerful feature of Maya. And here we show you how to use it properly.
 
Using Sun and Sky in Mental Ray
Written by Dzordz   
Sunday, 22 April 2007
With Maya 8.5 Mental Ray got some new fancy options and modes. One of them is Sun and Sky system. I’m going to guide you through some of new features.
 
Using Projection Mapping in Maya
Written by Dzordz   
Sunday, 22 April 2007
Projection mapping is feature that allows you to project 2d texture with object called placement node, so you don’t actually need to worry about UV’s on the objects.
 
Mitsubishi a6m2 Zero modeling - Part 2
Written by Dzordz   
Tuesday, 10 April 2007
In Part 1 of this tutorial, we crated the fuselage and the cockpit. Now, we will make the rest of the airplane.
 
Making Sword using Nurbs
Written by Dzordz   
Tuesday, 20 March 2007
In this tutorial, I’m going to show you how to make sword with some decoration detail. Everything will be real geometry (no bump or displacement maps).
 
Mitsubishi a6m2 Zero modeling – Part 1
Written by Dzordz   
Wednesday, 14 March 2007
Hello and welcome to the first in the series of WWII vehicle modeling tutorials.
 
Riding the bullet with 3DS Max
Written by Dzordz   
Friday, 09 March 2007
In this tutorial we create a nice shiny rifle bullet
 
Particle shockwave in Max
Written by Dzordz   
Monday, 26 February 2007
Shockwaves are a crucial part of every space battle scene or an explosion.  In this tutorial we’ll concentrate on making a fast to render shockwave, made entirely with standard max particle systems.
 
Cappellini armchair and assorting enterier
Written by Dzordz   
Saturday, 10 February 2007
Here we make a beutifull Capellini armchair and build a whole room just to show how easy it is.
 
Baking Ambient Occlusion Using Mental Ray
Written by Dzordz   
Saturday, 10 February 2007

Ambient occlusion can be very useful for adding details to shadows of your images.

But also it can be extremely expensive to calculate for every frame of your animation.

 
Creating CG nature
Written by Dzordz   
Sunday, 04 February 2007
In this tutorial I'm going to show you how to make terrain, trees and grass using Maya.
 
Making of a chandelier
Written by Dzordz   
Sunday, 04 February 2007
Here we will make one of those old-time chandeliers that you see so often in cowboy movies.
 
Making of a light bulb
Written by Dzordz   
Friday, 19 January 2007
Here I will show you a way to make a realistic looking light bulb to be used in any scene.
 
House Project – Texturing
Written by Dzordz   
Wednesday, 10 January 2007
This tutorial is the sequel to House Project – Modeling tutorial in which we will complete our house.
 
Creating Gears that actually work
Written by Dzordz   
Wednesday, 10 January 2007
This tutorial will show you how to animate gear motion relative to motion of the other cog.
 
House Project – Modeling
Written by Dzordz   
Thursday, 04 January 2007
With this tutorial we will model a house and prepare it for texturing.
 
Creating an Axe Using Nurbs In Maya
Written by Dzordz   
Thursday, 04 January 2007
In this tutorial I will show you how to use nurbs curves and surfaces to build simple axe.
 
Chain gun in Maya tutorial
Written by Dzordz   
Thursday, 21 December 2006
In this tutorial I’ll show you how to model a chain gun and control rig for firing and aiming using basic MEL scripts.
 
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